Standard rules table: Standard rules, special
abilities can’t be activated
Hakurei Shrine: Chun is always a dora
tile
Kirisame Magic Shop:
-Uradora are revealed every round
-One of each number tile is akadora
Hakurei Reimu: Anti-ron barrier
for 6 turns
Kirisame Marisa: Turns all
tiles of a random value in her hand into akadora
SDM: Tsumo wins are worth double
Rumia: Hides her side of the
table in a cloak of darkness
Daiyousei: Can redraw her
starting hand
Cirno: Freezes a random player
for 4 turns, forcing them to discard whatever they draw
Hong Meiling: Makes herself the
dealer to start with
Koakuma: Can redraw 3 tiles from
her hand at the start of a round
Patchouli Knowledge: Less likely
to draw wind tiles for the rest of the round
Izayoi Sakuya: Switches 3 tiles
from her hand with the wall
Remilia Scarlet: Turns tiles
from 1 through 4 in her hand into akadora
Flandre Scarlet: High chance of
drawing wind tiles for the next 6 turns
Hakugyokurou:
-No
akadora
-Special
abilities charge slower
Letty Whiterock: Freezes for two
turns the next player who calls pon
Chen: Adds an additional 2 han
when calling riichi
Alice Margatroid: Halves the
winning hand if it exceeds 12,000 points
Lily White: Exchanges Haku tiles
for discarded tiles
Lunasa Prismriver: Removes a dora
indicator from play
Merlin Prismriver: Flips over
the next dora indicator
Lyrica Prismriver: Exchanges a
random tile from her hand for a discarded tile
Konpaku Youmu: Blocks all chi, pon,
and kan
for 2 to 6 turns
Saigyouji Yuyuko: Takes 1000
points from the player she calls pon on
Yakumo Ran: Increased chance of
drawing winning tile during riichi
Yakumo Yukari: Removes the next
8 tiles in the wall from the game
Eientei:
-No
extra points for ippatsu
-No
kandora or uradora
Wriggle Nightbug: Exchanges a
random tile in her hand with the first dora indicator
Mystia Lorelei: Hides the entire
table for 6 turns
Kamishirasawa Keine: Reduces
another player’s magic meter to zero
EX Keine: Reduces all other
players’ magic meters to zero
Inaba Tewi: High chance of
getting uradora when winning with riichi
Inaba Reisen: Turns all akadora
in play into regular tiles
Yagokoro Eirin: Draws only manzu
tiles for five turns
Houraisan Kaguya: Draws only dora
tiles if able for the next 3 turns
Fujiwara
no Mokou: Can rule at the start of a round that any hand under mangan is worth
nothing
Muenzuka (Unlocked with the Tenshi
group)
-Points
are only lost, not gained
-Riichi
costs nothing
-No
akadora or open tanyao
Shameimaru
Aya: Takes another turn, the tile from the first turn can’t be stolen
Himekaidou
Hatate: Selects a tile in her hand, then the next time she draws a tile it will be that one.
It won't be an akadora and she cannot call riichi, tsumo, or kan immediately after drawing it
Kazami
Yuuka: Increased chance of getting kandora
Medicine Melancholy: Decreases magic meters of players who lost
points and prevents them from being refilled next round
Onozuka
Kamachi: Decreases random opponent’s magic meter
Shikieiki
Yamaxanadu: Increases noten payments twofold
Youkai Mountain:
-No
special abilities
-No
open tanyao
-There
is never a two-han minimum
Moriya Shrine:
-No
akadora
-Your
seat wind is always a dora tile
Aki
Shizuha: Prevents uradora from being flipped
Aki
Minoriko: Adds 30 fu to her hand, or 40 fu if tsumo
Kagiyama
Hina: When she calls ron on someone, that player will get a very bad starting hand next round
Kawashiro
Nitori: Discards tiles face down for the next 6 turns
Inubashiri
Momiji: Senses if other players are in tenpai
Kochiya
Sanae: Ensures her next starting hand will have 3 of a wind tile
Yasaka
Kanako: Ensures her next starting hand will have 7 different tiles in the same
suit
Moriya
Suwako: Turns some of her tiles into souzu
Palace of the Earthly
Spirits:
-Ron
wins are worth double
-If
the dealer is leading in points, she plays with her hand revealed
Kisume:
When she calls ron on someone, that player must discard her next 3 draws next
round
Kurodane
Yamame: Binds a tile to an opponent’s hand permanently
Mizuhashi
Parsee: Removes 2 han from the winning hand
Hoshiguma
Yuugi: Doubles her winning hand’s score when she wins a round
Komeiji
Satori: Can see everyone’s starting tiles, ones drawn after are hidden
Kaenbyou
Rin: Exchanges a tile in her hand with a discarded tile
Reiuji
Utsuho: Raises chances of having 4 of a tile in her starting hand next round
Komeiji
Koishi: Protects her tiles from being stolen by chi, pon, and kan
Myouren Temple
-No
akadora
-Fu
is doubled except for the 20 base fu
-When
the player in last place wins a round, she gets double the points
Nazrin: Ability can only be used when she draws her first
tile. Once she enters tenpai this round, for the next five turns, she has a
high chance of drawing her winning tile, as long as she hasn’t called riichi.
Tatara Kogasa: Adds 2 han to a closed non-riichi hand, or 3 han
if tsumo
Kumoi Ichirin: Erases her first 6 discarded tiles
Unzan: Trades opening hands with a random player
Minamitsu Murasa: Much higher chance of drawing winning tile
once there’s 4 or less tiles left in the wall. Tile will be created if it’s not
already there. Ability can only be activated when there’s 12 or more tiles left
in the wall.
Toramaru Shou: Her starting hand next round will have at
least 1 or 2 akadora in it
Hijiri Byakuren: Trades a tile in her hand for any tile from
an opponent’s discard pile. Cannot be used on the first turn. She may not call kan or tsumo immediately after using this ability.
Houjuu Nue: Disguises the suit of all opponent’s tiles for
everyone except herself for 6 turns
Cemetery: When
the dealer wins a round, she gets double the points
Kasodani
Kyouko: The next tile she draws will be the same tile she just drew, if
possible. It won’t be an akadora, and tsumo, riichi, and kan can not be performed
immediately after drawing it.
Miyaku
Yoshika: Steals 500 points from each player, plus extra points the more open
sets that player has
Kaku Seiga:
Furiten does not apply this round
Soga
no Tojiko: She can only activate this ability when she draws her first tile. If
she wins the round, the dora indicated by the first dora indicator is worth
double.
Mononobe
no Futo: Her starting hand next round will have one of each wind tile
Toyosatomimi
no Miko: Until she draws her next tile, no one can win or call riichi
Futatsuiwa
Mamizou: Selects three tiles from her hand, then if anyone else has any of
those tiles in their hand, she can see those tiles in their hands for the rest
of the round. Tiles drawn afterwards will not be revealed.
Stage of the Heavens (Unlocked
with the Tenshi group)
-Start
with 5 million points
-Aotenjou
scoring rules
Ibuki Suika:
Exchanges an odd tile for an even one
Nagae Iku:
All 1-3 han yaku are increased by 1 han, except Riichi, Pinfu, Double Riichi,
and Yakuhai (ron)
Hinanawi
Tenshi: Changes each tile in her hand to the next value up
Kourindou (CDs and manga)
-Any
hand worth less than 8000 points is worth nothing
-Riichi
is worth 2 han and Double Riichi is worth 4 han
The Human Village
-Only for 3-player mahjong
-Honor
tiles are not used
-Calling
chii is allowed
Usami
Renko: Imposes a 5-second turn limit
Maribel
Hearn: Cancels all active magic powers
Hieda
no Akyuu: Sees her next 6 draws for 3 turns
Sunny
Milk: Places down a zero-commitment riichi stick
Luna
Child: Can call chii on anyone for a turn
Star
Sapphire: Marks the winning tiles of players in riichi
Morichika
Rinnosuke: Marks all dangerous tiles for one turn
Watasuki
no Yorihime: Returns an open pon to her hand
Watasuki
no Toyohime: Returns an open chi to her hand
Reisen:
Scores this round as a tsumo
Ibaraki Kasen: She can activate this ability when calling riichi
and only if she is in 2nd place or lower. If she wins by tsumo, the
player in 1st place must pay all of the points.
Twilight Bar (Uwabami Breakers)
-Points
are only gained, not lost
-Aotenjou
scoring rules
Asama Isami: She can activate
this ability when she wins the round, and she gets an extra 1500 points for
each honba counter (This is how it works in 2nd generation, I
couldn’t figure out exactly how it works in 3rd generation but it
seems pretty close)
Hakkaisan Tatsumi: Activated
when winning. 1-sou and 9-sou tiles become akadora.
Arie Rumi: Her next starting
hand will have somewhere between 0 to 2 concealed triplets
Amakasu B. Tenji: Gets an extra
600 points for each souzu tile
Jun’ya Outa: Gets an extra 600
points for each pinzu tile
Maybell: Steals 2000 points
from any player who uses their special ability this round
Arioch: Up to four random tiles
in her hand become akadora; the fuller her opponents’ magic meters are, the
more akadora she gets
Makai
(PC-98)
-Magic
gauge increases faster
-BUT:
special abilities cost 1000 points to use; the points go to whoever wins the
round
-No
akadora
Mima: Receives
a pair of sangenpai in her opening hand next round
Shinki:
All 1-3 han yaku are increased by 1 han, except Riichi, Pinfu, Double Riichi,
and Yakuhai (tsumo)
PC-98 Alice: Receives more tiles
of a certain suit in her opening hand next round
Asakura
Rikako: Ability can only be used when she draws her first tile. For the rest of
the round, whenever another player draws an indicated dora tile (akadora don’t
count), she must discard it immediately
Okazaki Yumemi: Can switch all terminals in her starting hand for
simples
Kitashirakawa
Chiyuri: Can switch out all honor tiles in her starting hand for other tiles
PC-98 Yuuka:
Increased chance of getting kandora (same as regular Yuuka)
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